Teen Girls

TECHNOVATION GIRLS

Do you want to make a positive impact on your community with technology? Join our community for a 12-week long program that teaches young girls, like you, how to build a business and mobile app that solves a real problem in their community.

You will be guided through the program and learn industry-relevant skills from our community of over 300 mentors skilled in ideation, marketing, business development, user experience design, and software development.

The MN Technovation Girls program ends with a state wide celebration, Appapalooza, where teams pitch and demo their app to a panel of business professional judges, family and friends. The semi-finalists compete on a regional level, and finalists are selected to compete globally where they pitch to executives and investors in the hopes of winning seed funding and help to commercialize their app.

Many of our Appapalooza winners will continue to refine their idea and app and go on to compete in other regional startup competitions such as the Minnesota Cup Youth Division and Minnedemo and compete year after year!

In middle school, 74% of girls express interest in STEM fields, but only 0.4% of female college freshmen plan to major in Computer Science. This lack of participation in such an important and growing field has serious consequences for the future of technological innovation. If women aren’t represented in technology, your ideas, concerns, and designs won’t be included when we create the cities, cars, infrastructure, medicines, communications, companies, and governments of tomorrow. Teach a girl to code she can create anything she sees missing in this world.

2021 Technovation Girls Season:

  • Registration Opens – 10/12/20
  • Official Season Launch – 1/11/21
  • Registration Deadline (for Students & Mentors) – 3/12/21
  • Submission Deadline – 4/19/21
  • Judging & Celebration – 4/22/21 – 6/16/21
  • World Summit – August 2021

Register

TECHNOVATION COMPETITION PARTICIPANTS & DIVISIONS

Participants– Teams of up to 5 girls in middle school or high school (up to age 18)
Commitment– 40-60 hours: 4 guided hours per week from Feb through Apr
Experience– No prior programming experience is needed
Accessibility– The entire curriculum can be accessed online

Junior Division – Students between 10-14 years old as of August 1 compete to win seed funding to bring their app to market and a trip to World Pitch Night in San Francisco to show off their talent

Senior Division – Students ages 15 – 18 years old as of August 1 compete to win funding to bring their app to market and a trip to World Pitch Night in San Francisco to compete on the global stage.

PAST REGIONAL WINNERS AND APPS

Get inspired by reviewing past regional winners and their demo and pitch video.

An excerpt from Tien VoNguyen, Technovation[MN] participant and Student Ambassador. Read her whole post – If not us who, if not now when – here.

Through Technovation I met role models already in technology and made concrete what I wanted to work toward after high school. Everyone I met along this journey showed me how to be unapologetic, to be unapologetically female, to be unapologetically intelligent, to be unapologetically assertive, to be an unapologetic leader. And now, I want to major in Biomedical Engineering, and work toward helping girls bridge the gender gap, particularly in STEM.

ALEXA SKILL CHALLENGE: LIFE HACKS

The Alexa Skills Challenge: Life Hacks is an opportunity for students to get direct, hands-on application of creating a voice-enabled Alexa skill to help make everyday tasks faster, easier, and more delightful for users. What is an Alexa Skill? Alexa is Amazon’s voice service and the brain behind tens of millions of devices like the Echo family of devices including Echo Show and Echo Spot.

The Life Hacks Challenge invites you to build Alexa skills that can reduce workload, streamline tasks, support self-improvement, or improve lifestyle and health. Alexa defines a life hack as any trick, shortcut, skill, or novelty method that increases productivity and efficiency, in all walks of life. This can range from skills that help customers get a better night’s sleep, save money, drink more water, or cultivate a healthier mindset, to MacGyver-style expedient solutions to everyday problems, and more.

Life hack skills can be in any category, as long as they improve an element of a user’s life. Submissions to the Life Hacks Challenge can be an improvement to an existing skill or an entirely new skill.